Find The Assassin (Magic Minigame) [Assassin's Creed Minigame]

Find The Assassin (Magic Minigame) [Assassin's Creed Minigame]

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Set: Assassin's Creed Minigame
Type: Card
Rarity: Common
• 2+ players • 2 pack per player • 5 minutes

Objective:

An assassin has killed you! Use cards as clues to help your teammates solve your murder.

Get Ready:

Open two boosters and remove cards without Magic backs. Separate into a pile of creatures and a pile of noncreatures.

Let's Play:

• Each round, turn the two piles face down and shuffle them. Then determine which player was assassinated. That player is the clue-giving ghost for the round. The ghost is not allowed to communicate with the other players, except as directed.

• The ghost looks at the top card of the creature pile. That is the assassin who killed them. Shuffle the cards in the creature pile and reveal them. Then reveal three random cards from the noncreature pile. The ghost chooses one of the noncreatures as a clue. (Try picking a card with similar art or theme to the assassin!)

• Now, each other player picks which creature they think is the assassin based on that clue. Each player who picks the right assassin gets 1 point. The ghost also gets 1 point unless none of the other players pick the right assassin.

To Win:

Keep playing until every player has been the ghost once. At the end, the player with the most points wins!
• 2+ players • 2 pack per player • 5 minutes Objective: An assassin has killed you! Use cards as clues to help your teammates solve your murder. Get Ready: Open two boosters and remove cards without Magic backs. Separate into a pile of creatures and a pile of noncreatures. Let's Play: • Each round, turn the two piles face down and shuffle them. Then determine which player was assassinated. That player is the clue-giving ghost for the round. The ghost is not allowed to communicate with the other players, except as directed. • The ghost looks at the top card of the creature pile. That is the assassin who killed them. Shuffle the cards in the creature pile and reveal them. Then reveal three random cards from the noncreature pile. The ghost chooses one of the noncreatures as a clue. (Try picking a card with similar art or theme to the assassin!) • Now, each other player picks which creature they think is the assassin based on that clue. Each player who picks the right assassin gets 1 point. The ghost also gets 1 point unless none of the other players pick the right assassin. To Win: Keep playing until every player has been the ghost once. At the end, the player with the most points wins!

Due to the volatile nature of the singles market, returns on singles are not accepted unless they are defective, damaged, or incorrect. If your online order contains a discrepancy or the condition of the items are not as described, please contact us and include photos of those items if able.

If you wish to make a return, please contact Customer Support within 48 hours of receiving your order. Requests will be evaluated on a case-by-case basis; items submitted without a preauthorized return, may or may not be refunded. 

Orders picked up in person in our Noordhoek location need to be reviewed before leaving the store and may not be eligible for return once they leave the premises. If a return is needed while still in-store, please work with a Greedygold Representative to facilitate. 

Once a return is authorized, please pack it safely and send it back. For valuable cards/products, we recommend getting a tracking number and insurance to ensure your package makes it safely back to us. 

For manufacturing-related damage to  items you should reach out to the manufacturer of the item for replacement. This is including but not limited to sleeves, deck boxes, playmats, ect. This also includes singles from sealed packs with damages such as crimping and miscut cards.